Audio Ambience in Heroes & Havoc’s Isha Realm


Each God Realm in Heroes & Havoc has its own unique, signature soundscape. One of my favorite sound moments in the game is when story placards for the Isha Realm appear. Listen for the moment or two of tranquility before I get clobbered by the arrows of the Isha warriors (I get a few Havoc hits in later that even things out, but here at the beginning of this battle I take a lot of damage). The story placards usually appear right before a battle, so when I was creating them, I was trying to get the ambiences to (gently) break the forward momentum, giving the player the time and mental space to focus on the text and maybe get into the story a little. The Isha one has a nice hushed, sacred feel.

Music and Sound Design for the Kaijudo Online TCG

I designed the sound effects and composed the music for WoTC’s Kaijudo Online TCG. The in-game background music has 2 layers that are dynamically mixed according to game state. In the player’s and opponent’s attack phase, a more percussive layer ramps up, and fades down again when the game returns to its more strategic mana phase.  Also, in this capture you’ll see that my opponent casts the Spectre Claw spell on me, so you get to hear one of my favorite examples of the spell sound effects I created for this game.