This is a prototype making its way through production right now. Completely rad spaceship flocking behavior, as well as everything in this game besides sound asset creation, courtesy of Marc LeBlanc – graphics, galaxies, AI. I am especially proud of the fighter fleet’s shoot sound pitch shift variation happening via Marc’s drunk walk algorithm. I built a quick max patch to sketch out how I wanted it to sound, and he made it happen in the iOS build. Every time your opponent takes out one of your starbases, the music track changes to something increasingly urgent. In my second game, you can hear this happen very quickly as my opponent (red) makes quick work of destroying them.